Stage 3 — Automation & Control · LIGR PlatformOperate it.
Operate it.
Or automate it.
The Control Room is where the live production happens. Push graphics manually for premium matches, or let Game Plans run the whole broadcast with no operator at all.
GamePlan · auto-firing0 operators
Pre-game
Kickoff
⚽ GOAL
Card
Sub
Break
00:00HALF-TIMEFULL-TIME
Build once. It runs itself.
GamePlan fires every graphic automatically — zero operators.
LIGR — Full Automation
RUNNING
18:42Manual when it matters. Automated when it scales.
One control surface covers everything from a hands-on premium broadcast to a full season of zero-operator production.
Push graphics, scoreboards, and overlays live manually
Trigger sponsor activations and promotional graphics
Enable Game Plans for zero-operator automated production
Automate pre-game sequences, live triggers, and break playlists
Manage multiple overlays across simultaneous streams
Switch themes and graphics during live broadcasts
Blend manual and automated control in the same broadcast
Proven across thousands of automated matches per season
Where it sits in the workflow
Control is the third of five connected stages in the LIGR platform.
Every decision here renders downstream
Whether an operator presses the button or Game Plans fires the rule, the result is the same: graphics render in the cloud at Stage 4 and appear on your stream with sub-second latency. Control decides what goes to air; Output makes it broadcast-ready everywhere.
Next: Overlay & DistributionSee the Control Room in action
Book a demo and watch a broadcast run itself — then take the controls yourself.