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For broadcasters

Broadcast graphics without the gallery

The graphics chain is usually the most expensive part of a rights deal that nobody watching ever thinks about: an engine per feed, an operator per match, and a room to put them in. None of that is required any more.

How it works

01

Bring the feed in

RTMP or SRT from the venue, the truck, or whatever the host broadcaster hands you.

02

Load the package

Your on-air look, bound to the competition's live data rather than typed in by hand.

03

Run it how you want

Automated end to end, driven from the Control Room, or a mix on the same match.

04

Send it on

A finished feed out to your platform, your playout, or both.

Control Room

A gallery in a browser tab

Every graphic in the package, every trigger and every sponsor slot, driven from one screen. The operator can be in the truck, at home, or in another country, because the graphics are rendered in the cloud rather than on a box at the venue.

That is what removes the per-venue cost. There is no engine to ship, rack, power and recover when it fails at the worst moment.

The LIGR Control Room, with the graphics package for a live match

Automation

Operators where they add something

A Game Plan runs the predictable parts: the opener, the scorebug, the score changes, the ad breaks, the full-time graphic. An operator then handles the parts that actually need judgement, on the matches that warrant one.

For a rights holder with a long tail of fixtures, this is the whole argument. The top of the card gets a human. The rest still goes to air looking like it did.

A Game Plan in LIGR, with the broadcast sequence laid out step by step

Data

Nobody types the score in twice

Graphics bind to the competition's live data — the official feed, a scoring app at the ground, or an integration with the data provider already in the deal. The scorebug is a view of the match state rather than a thing somebody keeps up to date.

It is also where most on-air errors come from. Removing the second copy removes the class of mistake.

In production

Australia Cup on Paramount+

A national cup, with the studio rundown and the match graphics in one package of twenty graphics, run out of the Control Room in a browser. No dedicated graphics engines in the gallery. When the round of 32 produced an issue list, the fixes were confirmed live inside 24 hours, which is the part a broadcaster actually cares about.

Read the Australia Cup case study
Australia Cup studio graphics on Paramount+

Frequently asked questions

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