Automation
Full Automation
Automation runs through every LIGR module: graphics fire on match events, streams start on schedule, highlights cut themselves. Configure once, then it runs.

A core you switch on, and it then runs through every module.
What's included
Auto-trigger graphics
Auto-trigger graphics on match events — goals, fouls, cards, timeouts — all fired from the live data feed.
Live data connection
Connect to scoring APIs, timing systems and stat providers so every broadcast runs off a single source of truth.
Multi-game orchestration
Run dozens of courts or pitches simultaneously from one automation engine — no extra operators required.
Sponsor activations
Event-driven sponsor activations — a goal fires the sponsor graphic automatically, every time, without manual intervention.
Smart clock management
Smart clock management with period tracking and overtime handling built in.
Highlight detection
Automated highlight detection and replay cueing from live match events.
Fallback & override
Fallback rules for data interruptions, with manual override available at any point.
Post-match wrap-up
Automated post-match wrap-up graphics and stats summary — no operator needed after the final whistle.
FAQ
Frequently asked questions.
How This Connects
Where Full Automation fits in the platform
Fed by
Automation rules are triggered by the scoring events and data feeds that flow in from Scoring & Data.
Feeds into
Automation is a layer that runs through every other module — graphics fire, streams start, clips queue, sponsors activate.
Unlocks
Zero-operator broadcast
Configure once, broadcast all season. No operators needed at the venue — the platform runs itself.
Go deeper
More on full automation

Game Plans
The sequencing layer in detail: pre-game and post-game playlists, event, timed and milestone triggers, priority, theme instances, and a preview that plays the whole match before it happens.
See how a game plan is builtEvent Triggers
Goals, cards, substitutions and milestones firing their own graphic sequences, with a priority system deciding what wins when two land at once.
See event triggersPlaylists
The hour either side of the match: a pre-game loop, a post-game sequence that plays once, and a scoreboard-only output for a distribution partner.
See playlists
Control Room
Where a running game plan is watched, overridden and taken manual. Auto and manual mode, preview, and many rooms driving many feeds from one theme.
Open the control room
Fuse
The control variables a game plan reaches for are defined in Fuse — data bindings, expressions and external data sources on the graphic itself.
See what Fuse drivesReady to elevate your sports broadcast?
Join hundreds of organisations using LIGR to deliver broadcast-quality production — from local leagues to national federations.


