LIGR Studio goes live in --d --:--:--→LIGR Studio is liveStart free trial →

Products/Graphics

Broadcast graphics driven by the match

The score, the clock, line-ups, sponsors and the build-up before kick-off, on brand, for every fixture you cover.

Control Room. Graphics grouped by moment, each with its own preview, while the programme plays with the scorebug on air.

As standard

Live graphics without a design project

Pick a theme from the library, set it up once for the competition, and every match under it goes to air with the same look.

See the out-of-the-box themes across eleven sports
  • Competition and match setup

    Create competitions, seasons and matches. Load teams, squads and logos once, then reuse them all season. Every new fixture inherits the setup rather than starting from scratch.

  • A theme library

    Pick a theme, then make it yours. Adjust typeface, animation, colour, texture, edges, position and scale.

  • Match scoring

    Enter goals, cards, substitutions and the clock from the LiveScore app at the ground. Those events drive the graphics.

  • The Control Room

    Show and hide graphics manually, run controller overlays, and preview graphics before they go on air. Set up scoreboard-only playlists for the matches where you want the score bug and nothing else.

  • Output into the tools you already use

    Overlay output for OBS and vMix. Production URLs and monitoring links so someone off-site can see exactly what is going to air.

PGMScoreline · Basketball
10:00:00:00
Out-of-the-box themes on air and in render, with generic clubs and demo data.

Included with Graphics

The theme library, in every Graphics plan

Every Graphics plan includes the generic and premium theme library. Pick a theme for the competition, set the typeface, colour, texture, edges and animation, and every match under it goes to air in that look. There is nothing to design first.

Basketball: Match stats, full time. Stock theme, demo data.
BasketballMatch stats, full time
Football: Match ident, kick-off countdown. Stock theme, demo data.
FootballMatch ident, kick-off countdown
Tennis: Match summary. Stock theme, demo data.
TennisMatch summary
American football: Scorebug, field goal attempt. Stock theme, demo data.
American footballScorebug, field goal attempt
Ice hockey: Scorebug, team stats. Stock theme, demo data.
Ice hockeyScorebug, team stats
Australian football: Scorebug, stats extension. Stock theme, demo data.
Australian footballScorebug, stats extension

Watch it work

Control Room: match day

Running the Control Room through a football match, from line-ups to the goal going to air.

1:30, with sound.

Automation

Automate your broadcast graphics

A set of default automations ships with the graphics module. The automation layer on top of it is where most of the operating savings come from.

Game plan › in game. A goal fires the goal playlist: the goal graphic, a sponsor clip with audio and the replay.
  1. 01

    Build match playlists

    Build pre-game, break and post-game playlists in the Game Plans builder.

  2. 02

    Event and milestone triggers

    Set goals, cards and substitutions to trigger the graphics you have assigned to them, and use milestone triggers for the things that recur through a match.

  3. 03

    Sequenced sponsor graphics

    Place sponsor graphics inside the sequence rather than dropping them in live.

LIGR Pro

Go further with FUSE

FUSE is the advanced graphics tier inside LIGR Pro. Either LIGR designs the package around your competition, or you get FUSE and build it yourself.

A standard theme is configured. A FUSE graphic is told how to behave. FUSE is built on Rive, so a motion designer works in a tool they already know, exports the file, and the data and logic are handled inside LIGR.

FUSE. The scorebug's fields bound to live match data, beside the state machine that decides how it animates.
  • Live data binding

    Bind live match data to specific inputs in the animation.

  • Control variables

    Add control variables so one graphic behaves differently depending on the situation.

  • Expressions

    Write expressions, then export and import them so work on one competition carries to the next.

  • External data sources

    Connect external data sources and build things like tournament brackets off them.

  • Player data and images

    Set up player data and images.

  • A custom control room

    Publish straight into a control room built around your own templates, with sections, template variables, event context and full-frame graphics.

PGMMatch ident · Australian Championship
10:00:00:00
Custom packages for Australian Championship, AFL and NPL broadcasts, rendered from the production Rive files with generic clubs.

Studio or Pro

The same core either way. These are the rows where they differ.

LIGR StudioLIGR Pro
Getting startedSelf-serve. Sign up, pick your modules, go liveConfigured with you around your competition, data and distribution
The graphicsFixed theme library, generic and premiumDesigned for your competition, or built by you in FUSE
How much you can changeTypeface, animation, colour, texture, edges, position, scale, plus skins and colour profilesData binding, expressions, control variables and external data sources. Graphics that hold logic
Motion designComes with the themeImport your own Rive files
How events reach graphicsScored manually in the LiveScore appYour data provider triggers them automatically, or manually as a fallback
Data integrationsNoneOpta, Sportradar, Genius Sports, Champion Data, Google Sheets and others
Control RoomManual and auto mode, preview, controller overlays, scoreboard-only playlistsPlus sections, template variables, event context and full-frame templates built around your graphics
AutomationGame Plans, event triggers, milestone triggers, webhooksDriven off a live feed rather than manual input
Feeds per matchOne overlay and stream per matchAny number of independent feeds, each with its own graphics, sponsors, language and control
Sponsors in graphicsIn-graphic and detached ads inside Game PlansPlus different sponsors per feed, sold by territory, competition or platform
OutputBrowser overlay for OBS and vMix, or cloud compositedPlus your own encoders, cameras and delivery partners
OrganisationOne setup, run by youRole-based access across states, clubs, competitions or clients
SupportSelf-serve, help centreManaged configuration, with concierge, MCR, broadcast management and 24/7 game day support available

Questions

Competition and match setup, a theme library, live scoring, a live control room and overlay output for OBS and vMix. All of it is included with every core, with no design project required.

Put your next match on air

Tell us about your competition and we’ll show you how it looks with LIGR.