Graphics/Broadcast Graphics · Themes and skins
Choose it once and every match inherits it
A theme is the whole graphics package: scoreboards, break graphics, lower thirds, player cards, sponsor frames. It is chosen at competition level, not match level, which is the single decision that makes a season look like one season rather than thirty-eight Saturdays.
The library
Eleven sports, ready to go
Every Graphics plan includes the generic and premium theme library: looks for eleven sports, each with its own structure, colour, texture and animation. Pick one for the competition and change it from there.
Set at competition level, inherited by every match under it
You do not pick a theme when you create a match. You pick it when you create the competition, and every match created under that competition inherits it. A competition cannot exist without one: theme selection is a required step, not an optional polish pass.
That is what stops the drift. Nobody can accidentally put a different scorebug on round nine at a suburban ground, because there is no screen on which that choice exists.
The whole package, not just the scorebug
Match graphics
Scoreboards and the match information overlays that sit on screen through play.
Break graphics
What fills half time and the pre-match window, where most of the sponsor value actually sits.
People
Player graphics, statistics displays and lower thirds for the events that need a name attached.
Sponsors
The branded frames and sponsor graphics that make the broadcast worth selling.
Full frames and transitions
The pieces that carry the production between states rather than sitting over play.
The style itself
The overall visual language, which is the part a viewer registers without being able to name it.
Keep the layout, change the colours
A skin is a colour profile inside a theme. It changes overlay, text, background and element colours and nothing else: the layout, the structure and the set of graphics stay exactly as they were.
That separation is deliberate. Reskinning a competition is a safe change, because the thing being changed cannot break the thing that was signed off. Changing the theme itself is the bigger decision, and it behaves like one.
Worth knowing before you change either: a theme change applies to matches created afterwards, and matches that already exist keep what they had until their overlays are refreshed or recreated.
Take one off the shelf or have it built for you
Inbuilt themes
Pre-built packages designed by LIGR with selectable skins, driven from the standard Control Room, with advertising handled by ad set allocation across competitions, clubs and teams. Nothing to design and nothing to wait for.
Rive themes
Custom graphics designed in Rive and wired up in FUSE. On import, FUSE detects the file's exposed inputs (text, images, colours, numbers), and those become bindable to league, competition, match, team, player, statistic and event data.
The choice is not really aesthetic, it is operational. An inbuilt theme gets a competition on air today. A Rive theme is the route when the on-air look is part of the rights deal and has to be exactly what was signed off.
Questions
No. A theme is assigned at competition level and every match inherits it. Separate looks need separate competitions.
More on graphics
Put your next match on air
Tell us about your competition and we’ll show you how it looks with LIGR.











