Automation
Game Plans
Decide once what the broadcast does — before kick-off, when a goal goes in, at the break, at full time — and every fixture in the competition runs it without anyone at a keyboard.

The operator's judgement, written down
Most broadcasts are a person watching the match with one hand on a keyboard, taking graphics in and out. That works for the fixture you have a crew for. It does not work for the other two hundred on a Saturday, and it is why most competitions cover their showpiece game properly and leave the rest bare.
A game plan is that operator's judgement, written down once. Which graphics run before kick-off and in what order. What happens when a goal goes in. Which sponsor runs at the ten-minute mark. What plays when the whistle goes. Build it for the competition, and every fixture in that competition inherits it.
Game Plans are part of LIGR Automation.
What a plan is made of
Playlists, grouped into the parts of a broadcast, each with the trigger that fires it and how long it runs.

Pre and post match
Line-ups, previews, a countdown, sponsor rotations. Pre-game loops until kick-off; post-game plays through once, so the final score goes first.
Event triggers
Goals, yellows, reds, second yellows, substitutions. The feed reports the event and the playlist attached to it fires, populated.
Timed triggers
Anything on the clock rather than the match: a sponsor at ten minutes, a stat at the half hour, a graphic on every period start.
Milestone triggers
Patterns rather than single events — every third card, every fifth substitution — for the summary graphics that only make sense once something has happened a few times.
Priority
Two things happen at once and something has to give. Priority decides what goes first, so a goal is never held up behind a substitution.
Theme instances
One game plan, several outputs. A full-graphics feed for the media stream and a scoreboard-only feed for a distribution partner, off the same match data.
What the automation reaches for
The graphics a game plan fires are the ones built in Fuse, and the control variables set there are what the automation actually reaches for.
A scoreline graphic carries a showGoals variable. The goal playlist turns it on, so the scoreline comes back with the scorer on it rather than just the number. A scoreboard built for a clean distribution feed carries variables for stoppage time, card indicators and substitution counts, and the scoreboard-only instance sets them differently from the media feed. Same graphic, same match, two behaviours, because the variable was exposed rather than hard-coded.
Control variables are created in Fuse.
Watch it before the match
You do not have to wait for a match to find out whether a game plan works. Load a match ID into the preview and it plays the whole thing through — pre-game, every trigger in sequence, the breaks, post-game.
The timeline shows every trigger in the plan, colour-coded by what fires it: facts, period, timed, milestone. Filter to one kind, jump to any trigger, and watch that graphic play against real match data. Run it at 10x, 30x or 60x to get through a full match in a minute, or drop to 1x when you want to check the timing of a goal sequence properly. There is a skin selector too, so you can see how the same plan looks in another theme before you commit to it.

And after it after it
When the match is over, open it again and load the match ID. Review pulls a snapshot of every event that was logged against the game plan across the whole fixture.
It is the same timeline, filled in with what actually happened rather than what was meant to. Every fact, every timed trigger, every milestone, in order, scrubbable, at whatever speed you want. Click a trigger and watch exactly the graphic that went out at that moment. It answers the question nobody could answer before — not whether the automation ran, but what it actually put on screen in the sixty-seventh minute.
A match with no game plan attached has no snapshot, so there is nothing to review.

Plans
Game plans are included on LIGR Studio and LIGR Pro.
On Pro
The same plans, driven off a live data feed rather than manual scoring.
Try it
Build a plan against a competition and preview it before you schedule a match.
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