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GamePlan Automation/Automation · Playlists

The hour either side of the match

Most of a broadcast is not the match. It is the twenty minutes before kickoff and the ten after the whistle, and those are the parts a small production leaves as a static holding card. A playlist is the ordered sequence that fills them without anyone sitting there.

Game plan › pre-game playlist. A scorebug, a looping sponsor clip with its audio and last round's highlights on one timeline.

Three sections make up one game plan

Pre-game

Runs before kickoff: lineups, previews, countdowns and sponsor content, looping until the match starts.

Live gameplay

Active during play, responding to goals, cards and substitutions as well as timed intervals.

Post-game

Fires when the match is marked finished: final score, summary statistics, closing sponsor graphics.

Assign a game plan to a competition and every match in it follows the same presentation rules. Each item in a playlist carries a start offset in minutes and seconds, a duration, and the graphic or advertisement to show, laid out on a timeline you can drag.

Game plan, pre and post match. The pre-game playlist in order, with the loop that fills the gap before kick-off.

A loop that fills an unknown gap

You never know exactly how long the pre-match window is. The stream comes up on a schedule, the match starts when the referee decides. So a pre-game playlist loops: lineups, then sponsor content, then round again, until kickoff takes over.

The lineup graphic pulls its data from the match configuration rather than being typed, which matters when the team sheet changes twenty minutes before kickoff. Sponsor rotation order and interval are set here too, which is where most of the pre-match inventory actually gets delivered.

Game Plan preview. The pre-game section playing against a match clock before anything goes live.

It plays once, so order it accordingly

A post-game playlist runs through once and stops. It does not loop, which makes sequencing a real decision rather than a preference: the final score goes first, then the summary, then the player of the match, then the closing sponsor.

Anything at the end of a post-game sequence is content you are choosing to risk nobody seeing.

A full package, and a clean scoreboard

The full-graphics output

Scoreboard, lower thirds, player statistics, animations and advertising. The version an audience watches on the primary stream.

The scoreboard-only output

The scoreboard and nothing else, with its own control variables for stoppage time, cards, substitutions and period. What a distribution partner takes when they add their own graphics.

Both read the same match data, so score, clock and events move in lockstep across them. That is the difference between serving a partner properly and maintaining a second production: one match, one set of facts, two presentations of it.

More than two are possible. A third with a different style for social is the obvious one.

The clean-scoreboard end of the range: one scorebug, nothing else on screen. Real LIGR render, demo data.

Questions

A game plan is the whole configuration for a broadcast. A playlist is one ordered sequence inside it, belonging to the pre-game, live gameplay or post-game section.

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