Stage 4 — Output · LIGR PlatformBroadcast-ready,
Broadcast-ready,
everywhere.
LIGR renders your overlay in the cloud and distributes the finished broadcast to every destination — OTT, social, broadcasters, and clubs — with sub-second latency.
🎥Camera feed
LIGR
OTT
YouTube
Facebook
X
Match Centre
One feed in. Everywhere out.
Cloud compositing + multi-destination streaming. No hardware.
LIGR — Cloud Streaming
LIVE
01:24:37One production. Every destination.
The Overlay renders in the cloud and the finished broadcast goes wherever your audience is.
Cloud-rendered HTML overlay composited in real time
Sub-second latency from data input to on-screen display
Stream to YouTube, Facebook, Twitch, or any RTMP destination
Deliver to OTT platforms, broadcasters, and club channels simultaneously
Display scores, team names, stats, and match information broadcast-ready
Show sponsor logos and dynamic ad placements on every stream
Composite into vMix, OBS, or any production switcher
Consistent broadcast quality across every destination — no extra hardware
Where it sits in the workflow
Output is the fourth of five connected stages in the LIGR platform.
1SetupDashboard2InputLive Data & Video3ControlControl Room4OutputOverlay & Distribution5ContentHighlights & Editing
The broadcast doesn't end at full time
The same data and video flowing through the Output stage feeds Stage 5, where highlights and compilations are generated while the match is still playing — carrying your graphics, branding, and sponsor placements with them.
Next: Highlights & Video EditingPut LIGR on your stream
Book a demo and see broadcast-grade graphics rendered onto a live stream — configured for your sport.