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Designer's guide · Rive and Fuse

Designing broadcast themes in Rive

The rules for motion designers building live, data-driven sports graphics: safe areas, legibility over live video, state machines, data-ready layouts and a clean handover.

15 pagesPDFFree

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Designing Broadcast Themes in Rive cover

What's inside

Inside the guide

01

The frame and its safe areas

Graphics-safe and action-safe at 1920 × 1080, and planning for the vertical crop.

02

Legible in one second

Plates, numbers, condensed type, colour and motion that work over moving pictures.

03

State machines for broadcast

In, hold, out, updates and extensions, driven by inputs and always interruptible.

04

Design for the data you will get

Long names, empty fields, colour clashes, late images and sport edge cases.

05

Themes and skins

Why a re-skin should never be able to break a signed-off design.

06

Handover checklist

Sixteen checks before a package goes to the production team.

A look at the pages

Swipe for more pages

Safe areas
Safe areas
State machines
State machines
Packages on air
Packages on air

Written for

  • Motion and broadcast designers
  • Design agencies building sports packages
  • In-house creative teams at leagues and clubs

Put it to work

LIGR for designers

Open

Questions

Do I need to use LIGR to use this guide?+

No. Most of it applies to any live broadcast graphics work. The Fuse sections describe how LIGR binds Rive files to live data.

Can I bring my own Rive files into LIGR?+

Yes. Rive files are imported into Fuse, where their exposed inputs are bound to live competition data and operator controls are set.